This design was for a playable character made for my Game Design senior project, Rushdown, a competitive, free running freeze tag multiplayer game set in the future. In making Espri, I wanted her to have a spooky but not horrifying feel, portrayed with her aesthetic of ghosts, skulls, and tombstones. I wanted her outfit to have a cyberpunk feel while portraying her as prideful and egotistical, wanting to shine above others in her league.